
ID
— 0012
Date Created
— July 5th, 2024
Credits
— Icon
Role
— blank
Status
— Open for RP
Content Warnings
— blank
Updates
— blank
First Name
— Isra • pronounced EE-zrah, a name of Arabic origin meaning "night journey".
Last Name
— Enneiros • pronounced en-EYE-rohss, generic Elvish name
Nicknames / Aliases
— Izz • Most people close to Isra call him this at least sometimes; Isra is neutral on it.
Age / Birthdate
— 35 / None
Gender / Pronouns
— Cismasc / he/him
Orientation
— Gay
Species
— Elf / Merman
Height / Body Shape
— 6'3/190cm / d3
Hair
— Medium blue, slightly wavy, with tiny white flecks.
Eyes
— Bright shimmering cyan with round white pupils.
Skin
— Ruddy medium brown with no blemishes or marks, save for the occassional scar.
Other Features
— Noticable stubble
Tattoos
— A full back tattoo of white and blue fish with long, wispy tails/fins swimming in water that looks like space.
Piercings
— Two ear piercings, one with a simple moon earring, one with a preserved butterfly wing.
Accessories
— A necklace made up of small, imperfect pearls with silver star charms hanging off of it.
Style / Aesthetic
— Practical dark clothes, usually in shades of blue.
Important Items
— Weopons and camp supplies.
Alignment
— True Neutral
Traits
— blank
Hobbies
— Whittling, swimming
Talents
— Climbing
Likes
— Bright nights
Dislikes
— Bright days
Goals / Motivations
— Live an independent life
Fears / Conflicts
— Ending up at the bottom of the pecking order
Pet Peeves
— Clumsiness
Habits
— Fiddling with his necklace
Insecurities
— Should be the best, but isn't
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Mental Condition
— blank
Mental Health
— blank
Physical Conditions
— blank
Physical Health
— blank
Allergies
— blank
Coping Mechanisms
— blank
Disability Aids
— blank
Mother
— Name — Alive, Distant. Isra's mother is a mermaid, and he lived with her and his numerous half-siblings and other family members for his childhood. He was eventually driven out of the colony for not being able to pull his own weight, since he wasn't able to go as deep as the full-merfolk. He resents his mother for this, and makes litte effort to contact her, though he keeps the necklace she gave him.
Father
— Name — Alive, Close. When Isra was 17, he moved in with his father, who he had only met a few times. Living on land was a large adjustment, but Isra's father strove to make it easier for him. Isra was still expected to carry his own weight in the village, as he was in the colony, but he found the task significantly easier on land. His father taught him various skillsets; swordplay, archery, hunting, and foraging, to name a few.
Relationship
— Name — Status
Relationship
— Name — Status
Relationship
— Name — Status
Relationship
— Name — Status
Occupation
— Bounty Hunter
Location / Residence
— blank
Birthplace
— The Ocean
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Voluptatum eos ab nemo cupiditate aspernatur sunt voluptatem sit. Consequuntur rerum nostrum soluta molestias officia. Unde culpa corrupti rerum. Temporibus debitis veritatis incidunt rerum aut soluta voluptas non. Officiis consequatur dicta fuga est eaque voluptas. Laudantium tempora id cumque pariatur odio ex voluptatem.
Voluptatum eos ab nemo cupiditate aspernatur sunt voluptatem sit. Consequuntur rerum nostrum soluta molestias officia. Unde culpa corrupti rerum. Temporibus debitis veritatis incidunt rerum aut soluta voluptas non. Officiis consequatur dicta fuga est eaque voluptas. Laudantium tempora id cumque pariatur odio ex voluptatem.
Weapons
— Bow • An intricately carved bow made of a lightweight dark wood that almost looks like stone
— Short Sword • A short sword in the Elvish style, with a hilt of the same material as his bow and a blade made of something resembling silver.
Ability
— Isra posesses standard Elvish abilities; immunity to most mortal diseases (though not plague), enhanced speed and agility, and keen eyesight. He is also able to breathe underwater, and see clearly in standard bodies of water.
Drawbacks
— During the day, especially when the skies are clear, Isra has trouble seeing, bringing his eyesight just below the human average.
Strengths
— Swimming, climbing, speed, agility
Weaknesses
— Brute strength, bright environments
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Notes
Extra Images